Examples of glBindBuffer()


Examples of javax.media.opengl.GL2.glBindBuffer()

    //        gl.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, 0);

            gl.glEnableClientState(GL2.GL_VERTEX_ARRAY);
                gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, glObjects[VERTICES]);
                gl.glBufferData(GL2.GL_ARRAY_BUFFER, BUFFER_SIZE, null, GL2.GL_DYNAMIC_DRAW);
                gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, 0);
            gl.glDisableClientState(GL2.GL_VERTEX_ARRAY);

            pushPerspectiveView(gl);
            gl.glFinish();
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Examples of javax.media.opengl.GL2.glBindBuffer()

        gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT);
        gl.glLoadIdentity();

        usi.interact(gl);

        gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, glObjects[VERTICES]);
        gl.glVertexPointer(4, GL2.GL_FLOAT, 0, 0);

//            gl.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, glObjects[INDICES]);

        gl.glEnableClientState(GL2.GL_VERTEX_ARRAY);
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Examples of javax.media.opengl.GL3.glBindBuffer()

        gl3.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
        gl3.glClear(GL3.GL_COLOR_BUFFER_BIT);

        programObject.bind(gl3);
        {
            gl3.glBindBuffer(GL3.GL_ARRAY_BUFFER, vertexBufferObject[0]);

            gl3.glEnableVertexAttribArray(0);
            gl3.glEnableVertexAttribArray(1);
            {
                gl3.glActiveTexture(GL3.GL_TEXTURE0);
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Examples of javax.microedition.khronos.opengles.GL11.glBindBuffer()

        _buffers = new int[2];

        final GL11 gl = (GL11) g;
        gl.glGenBuffers(2, _buffers, 0);
        gl.glBindBuffer(GL11.GL_ARRAY_BUFFER, _buffers[0]);
        gl.glBufferData(GL11.GL_ARRAY_BUFFER, _verticesSize + _normalsSize
                + _texcoordsSize, vertices, GL11.GL_STATIC_DRAW);
        gl.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, _buffers[1]);
        gl.glBufferData(GL11.GL_ELEMENT_ARRAY_BUFFER, _indicesSize, indices,
                GL11.GL_STATIC_DRAW);
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Examples of javax.microedition.khronos.opengles.GL11.glBindBuffer()

        final GL11 gl = (GL11) g;
        gl.glGenBuffers(2, _buffers, 0);
        gl.glBindBuffer(GL11.GL_ARRAY_BUFFER, _buffers[0]);
        gl.glBufferData(GL11.GL_ARRAY_BUFFER, _verticesSize + _normalsSize
                + _texcoordsSize, vertices, GL11.GL_STATIC_DRAW);
        gl.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, _buffers[1]);
        gl.glBufferData(GL11.GL_ELEMENT_ARRAY_BUFFER, _indicesSize, indices,
                GL11.GL_STATIC_DRAW);
        gl.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0);
        gl.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, 0);
    }
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Examples of javax.microedition.khronos.opengles.GL11.glBindBuffer()

        gl.glBufferData(GL11.GL_ARRAY_BUFFER, _verticesSize + _normalsSize
                + _texcoordsSize, vertices, GL11.GL_STATIC_DRAW);
        gl.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, _buffers[1]);
        gl.glBufferData(GL11.GL_ELEMENT_ARRAY_BUFFER, _indicesSize, indices,
                GL11.GL_STATIC_DRAW);
        gl.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0);
        gl.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, 0);
    }

    /**
     * Renders the cube
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Examples of javax.microedition.khronos.opengles.GL11.glBindBuffer()

                + _texcoordsSize, vertices, GL11.GL_STATIC_DRAW);
        gl.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, _buffers[1]);
        gl.glBufferData(GL11.GL_ELEMENT_ARRAY_BUFFER, _indicesSize, indices,
                GL11.GL_STATIC_DRAW);
        gl.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0);
        gl.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, 0);
    }

    /**
     * Renders the cube
     *
 
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Examples of javax.microedition.khronos.opengles.GL11.glBindBuffer()

     * @param g
     *            GL object used for drawing
     */
    public void render(final GL g) {
        final GL11 gl = (GL11) g;
        gl.glBindBuffer(GL11.GL_ARRAY_BUFFER, _buffers[0]);
        gl.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, _buffers[1]);

        if (_vertexAttribIndex != -1) {
            gl.glVertexPointer(3, GL10.GL_FLOAT, 0, 0);
            gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
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Examples of javax.microedition.khronos.opengles.GL11.glBindBuffer()

     *            GL object used for drawing
     */
    public void render(final GL g) {
        final GL11 gl = (GL11) g;
        gl.glBindBuffer(GL11.GL_ARRAY_BUFFER, _buffers[0]);
        gl.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, _buffers[1]);

        if (_vertexAttribIndex != -1) {
            gl.glVertexPointer(3, GL10.GL_FLOAT, 0, 0);
            gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
        }
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Examples of javax.microedition.khronos.opengles.GL11.glBindBuffer()

        if (_texcoordAttribIndex != -1 && _texcoordsSize > 0) {
            gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
        }

        gl.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0);
        gl.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, 0);
    }

    /**
     * Enables vertex attribute
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