gl3.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl3.glClear(GL3.GL_COLOR_BUFFER_BIT);
programObject.bind(gl3);
{
gl3.glBindBuffer(GL3.GL_ARRAY_BUFFER, vertexBufferObject[0]);
gl3.glEnableVertexAttribArray(0);
gl3.glEnableVertexAttribArray(1);
{
gl3.glActiveTexture(GL3.GL_TEXTURE0);