Package com.l2jfrozen.gameserver.network.serverpackets

Examples of com.l2jfrozen.gameserver.network.serverpackets.SystemMessage.addString()


              //ExAutoSoulShot atk = new ExAutoSoulShot(_itemId, _type);
              //activeChar.sendPacket(atk);

              //start the auto soulshot use
              SystemMessage sm = new SystemMessage(SystemMessageId.USE_OF_S1_WILL_BE_AUTO);
              sm.addString(item.getItemName());
              activeChar.sendPacket(sm);

              activeChar.rechargeAutoSoulShot(true, true, true);
              }
              else
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          int mobId = ((L2Summon) this).getTemplate().npcId;
          sm.addNpcName(mobId);
        }
        else
        {
          sm.addString(getName());
        }
       
        ((L2PcInstance) target).sendPacket(sm);
       
        sm = null;
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      else if (target instanceof L2Summon)
      {
        L2Summon activeSummon = (L2Summon) target;
       
        SystemMessage sm = new SystemMessage(SystemMessageId.PET_RECEIVED_S2_DAMAGE_BY_S1);
        sm.addString(getName());
        sm.addNumber(damage);
        activeSummon.getOwner().sendPacket(sm);
       
        sm = null;
        activeSummon = null;
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      apprenticeMember.saveApprenticeAndSponsor(0, sponsorMember.getObjectId());
      sponsorMember.saveApprenticeAndSponsor(apprenticeMember.getObjectId(), 0);

      sm = new SystemMessage(SystemMessageId.S2_HAS_BEEN_DESIGNATED_AS_APPRENTICE_OF_CLAN_MEMBER_S1);
    }
    sm.addString(sponsorMember.getName());
    sm.addString(apprenticeMember.getName());

    if(sponsor != activeChar && sponsor != apprentice)
    {
      activeChar.sendPacket(sm);
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      sponsorMember.saveApprenticeAndSponsor(apprenticeMember.getObjectId(), 0);

      sm = new SystemMessage(SystemMessageId.S2_HAS_BEEN_DESIGNATED_AS_APPRENTICE_OF_CLAN_MEMBER_S1);
    }
    sm.addString(sponsorMember.getName());
    sm.addString(apprenticeMember.getName());

    if(sponsor != activeChar && sponsor != apprentice)
    {
      activeChar.sendPacket(sm);
    }
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            }
           
            if(skill.getSkillType() == L2Skill.SkillType.BUFF || skill.getSkillType() == L2Skill.SkillType.SEED)
            {
              SystemMessage smsg = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
              smsg.addString(skill.getName());
              target.sendPacket(smsg);
              smsg = null;
            }

            if(this instanceof L2PcInstance && target instanceof L2Summon)
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          // Player hasn't fishing pole equiped
          activeChar.sendPacket(new SystemMessage(SystemMessageId.FISHING_POLE_NOT_EQUIPPED));
        }
       
        SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
        sm.addString(skill.getName());
        activeChar.sendPacket(sm);
        return true;
      }
     
      if((skill.getSkillType()==SkillType.FISHING || skill.getSkillType()==SkillType.REELING || skill.getSkillType()==SkillType.PUMPING) && activeChar.getActiveWeaponItem() == null)
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      }
     
      if((skill.getSkillType()==SkillType.FISHING || skill.getSkillType()==SkillType.REELING || skill.getSkillType()==SkillType.PUMPING) && activeChar.getActiveWeaponItem() == null)
      {
        SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
        sm.addString(skill.getName());
        activeChar.sendPacket(sm);
        return true;
      }
     
      if((skill.getSkillType()==SkillType.REELING || skill.getSkillType()==SkillType.PUMPING) && !activeChar.isFishing() && (activeChar.getActiveWeaponItem() != null && activeChar.getActiveWeaponItem().getItemType()==L2WeaponType.ROD))
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          // Reeling skill is available only while fishing
          activeChar.sendPacket(new SystemMessage(SystemMessageId.CAN_USE_REELING_ONLY_WHILE_FISHING));
        }
       
        SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
        sm.addString(skill.getName());
        activeChar.sendPacket(sm);
        return true;
      }
     
      if(activeChar.isHero() && HeroSkillTable.isHeroSkill(skillId) && activeChar.isInOlympiadMode() && activeChar.isOlympiadStart()){
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        if(PetitionManager.getInstance().cancelActivePetition(activeChar))
        {
          int numRemaining = Config.MAX_PETITIONS_PER_PLAYER - PetitionManager.getInstance().getPlayerTotalPetitionCount(activeChar);

          SystemMessage sm = new SystemMessage(SystemMessageId.PETITION_CANCELED_SUBMIT_S1_MORE_TODAY);
          sm.addString(String.valueOf(numRemaining));
          activeChar.sendPacket(sm);
          sm = null;

          // Notify all GMs that the player's pending petition has been cancelled.
          String msgContent = activeChar.getName() + " has canceled a pending petition.";
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