if(player.getFirstEffect(skill) == null)
{
skill.getEffects(_caster, player,false,false,false);
broadcastPacket(new MagicSkillUser(_caster, player, skill.getId(), skillLevel, skill.getHitTime(), 0));
SystemMessage sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
sm.addSkillName(skillId);
player.sendPacket(sm);
skill = null;
return true;
}
skill = null;