Package com.l2jfrozen.gameserver.network.serverpackets

Examples of com.l2jfrozen.gameserver.network.serverpackets.SystemMessage.addSkillName()


            target.sendPacket(sm);
          }
          else
          {
            SystemMessage sm = new SystemMessage(SystemMessageId.ATTACK_FAILED);
            sm.addSkillName(skill);
            activeChar.sendPacket(sm);
            return;
          }
          // }
        }
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        }
        else
        {
          SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);
          sm.addString(target.getName());
          sm.addSkillName(skill.getDisplayId());
          activeChar.sendPacket(sm);
          sm = null;
        }
        target.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, activeChar);
      }
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        }
        else
        {
          SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);
          sm.addString(target.getName());
          sm.addSkillName(skill.getId());
          attacker.sendPacket(sm);

          damage = 1;
        }
      }
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       if ((e != null) &&
        (e.numCharges >= getNumCharges()))
        {
          activeChar.sendPacket(new SystemMessage(SystemMessageId.FORCE_MAXLEVEL_REACHED));
          SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
          sm.addSkillName(getId());
          activeChar.sendPacket(sm);
          return false;
        }
      }
      return super.checkCondition(activeChar, target, itemOrWeapon);
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      L2PcInstance player = (L2PcInstance) activeChar;
      EffectCharge e = (EffectCharge) player.getFirstEffect(chargeSkillId);
      if (e == null || e.numCharges < getNumCharges())
      {
        SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
        sm.addSkillName(getId());
        activeChar.sendPacket(sm);
        return false;
      }
    }
    return super.checkCondition(activeChar, target, itemOrWeapon);
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    // get the effect
    EffectCharge effect = (EffectCharge) caster.getFirstEffect(chargeSkillId);
    if (effect == null || effect.numCharges < getNumCharges())
    {
      SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
      sm.addSkillName(getId());
      caster.sendPacket(sm);
      return;
    }
   
    double modifier = 0;
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    {
      if(getEffector() instanceof L2PcInstance)
      {
        SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);
        sm.addString(getEffected().getName());
        sm.addSkillName(getSkill().getDisplayId());
        getEffector().sendPacket(sm);
        sm = null;
      }
    }
  }
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      L2PcInstance player = (L2PcInstance) activeChar;
      EffectCharge e = (EffectCharge) player.getFirstEffect(chargeSkillId);
      if(e == null || e.numCharges < getNumCharges())
      {
        SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
        sm.addSkillName(getId());
        activeChar.sendPacket(sm);
        return false;
      }
    }
    return super.checkCondition(activeChar, target, itemOrWeapon);
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    // get the effect
    EffectCharge effect = (EffectCharge) activeChar.getFirstEffect(chargeSkillId);
    if(effect == null || effect.numCharges < getNumCharges())
    {
      SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
      sm.addSkillName(getId());
      activeChar.sendPacket(sm);
      return;
    }

    // decrease?
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      if(player.getFirstEffect(skill) == null)
      {
        skill.getEffects(_caster, player,false,false,false);
        broadcastPacket(new MagicSkillUser(_caster, player, skill.getId(), skillLevel, skill.getHitTime(), 0));
        SystemMessage sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
        sm.addSkillName(skillId);
        player.sendPacket(sm);
        skill = null;
        return true;
      }
      skill = null;
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