int landScore = 10 - (lands.size()-1+hand.getSubListByType("Land").size())*2;
scorting.addScore(landScore, Scoring.LAND);
D.addLog("Scoring LAND: "+landScore,debugLevel);
int healthScore = spellAdd+(20 - vmatch.getLife(playerNo))/2;
scorting.addScore(healthScore, Scoring.HEALTH);
D.addLog("Scoring HEALTH: "+healthScore,debugLevel);
int opponentDamageScore = spellAdd+5-(vmatch.getLife(opponentNo)-5);
scorting.addScore(opponentDamageScore, Scoring.DAMAGE);
D.addLog("Scoring DAMAGE: "+opponentDamageScore,debugLevel);