Examples of addRemovedItem()


Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addRemovedItem()

        L2ItemInstance Item = player.getInventory().destroyItemByItemId("SoulCrystal", takeid, 1, player, this);
        if (Item != null)
        {
            // Prepare inventory update packet
            InventoryUpdate playerIU = new InventoryUpdate();
            playerIU.addRemovedItem(Item);

            // Add new crystal to the killer's inventory
            Item = player.getInventory().addItem("SoulCrystal", giveid, 1, player, this);
            playerIU.addItem(Item);
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Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addRemovedItem()

          // destroy
          player.getInventory().destroyItem("L2ItemInstance", this, player, null);

          // send update
          InventoryUpdate iu = new InventoryUpdate();
          iu.addRemovedItem(this);
          player.sendPacket(iu);

          StatusUpdate su = new StatusUpdate(player.getObjectId());
          su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
          player.sendPacket(su);
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Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addRemovedItem()

    // send inventory update
    if (!Config.FORCE_INVENTORY_UPDATE)
    {
      InventoryUpdate iu = new InventoryUpdate();
      if (removedItem.getCount() == 0)
        iu.addRemovedItem(removedItem);
      else
        iu.addModifiedItem(removedItem);

      if (createditem.getCount() != crystalAmount)
        iu.addModifiedItem(createditem);
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Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addRemovedItem()

    try
    {
      L2ItemInstance removedItem = owner.getInventory().destroyItem("PetDestroy", getControlItemId(), 1, getOwner(), this);

      InventoryUpdate iu = new InventoryUpdate();
      iu.addRemovedItem(removedItem);

      owner.sendPacket(iu);

      StatusUpdate su = new StatusUpdate(owner.getObjectId());
      su.addAttribute(StatusUpdate.CUR_LOAD, owner.getCurrentLoad());
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Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addRemovedItem()

    InventoryUpdate iu = new InventoryUpdate();

    if (gemstoneItem.getCount()-modifyGemstoneCount == 0)
    {
      player.destroyItem("RequestRefine", gemstoneItem, null, false);
      iu.addRemovedItem(gemstoneItem);
    }
    else
    {
      player.destroyItem("RequestRefine", _gemstoneItemObjId, modifyGemstoneCount, null, false);
      iu.addModifiedItem(gemstoneItem);
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Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addRemovedItem()

    // generate augmentation
    targetItem.setAugmentation(AugmentationData.getInstance().generateRandomAugmentation(targetItem, lifeStoneLevel, lifeStoneGrade));

    // finish and send the inventory update packet
    iu.addModifiedItem(targetItem);
    iu.addRemovedItem(refinerItem);
    player.sendPacket(iu);

    return true;
  }
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Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addRemovedItem()

      if (itemAdd == null)
        continue;


      playerIU.addRemovedItem(itemDel);
      if (itemAdd.getCount() > rewardItemCount)
        playerIU.addModifiedItem(itemAdd);
      else
        playerIU.addNewItem(itemAdd);
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Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addRemovedItem()

                        if (_heroItems.contains(item.getItemId()))
                          continue;

                        player.destroyItem("Hero", item, null, true);
                        iu = new InventoryUpdate();
                        iu.addRemovedItem(item);
                        player.sendPacket(iu);
                    }

                    player.sendPacket(new UserInfo(player));
                    player.broadcastUserInfo();
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Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addRemovedItem()

            }

            if (playerIU != null)
            {
              if (oldItem.getCount() > 0 && oldItem != newItem) playerIU.addModifiedItem(oldItem);
              else playerIU.addRemovedItem(oldItem);
            }
    }

        // Send updated item list to the player
    if (playerIU != null) player.sendPacket(playerIU);
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Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addRemovedItem()

          // Destroy
          L2ItemInstance removedItem = _player.getInventory().destroyItemByItemId("", _itemId, 1, _player, null);
          if (!Config.FORCE_INVENTORY_UPDATE)
          {
            InventoryUpdate iu = new InventoryUpdate();
            if (removedItem.getCount() == 0) iu.addRemovedItem(removedItem);
            else iu.addModifiedItem(removedItem);

            _player.sendPacket(iu);
          }
          else _player.sendPacket(new ItemList(_player, true));
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