Examples of addRPEvent()


Examples of marauroa.common.game.RPClass.addRPEvent()

    // cursor
    entity.addAttribute("cursor", Type.STRING);

    // sound events
    entity.addRPEvent(Events.SOUND, Definition.VOLATILE);
  }


  public void update() {
    final int oldX = x;
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Examples of marauroa.common.game.RPClass.addRPEvent()

    //       And old characters, who logged out in the same turn as a
    //       private_text was set, cannot be loaded without this definition.
    player.addAttribute("text", Type.LONG_STRING, Definition.VOLATILE);
//    player.addAttribute("private_text", Type.LONG_STRING, (byte) (Definition.HIDDEN | Definition.VOLATILE));

    player.addRPEvent(Events.PRIVATE_TEXT, Definition.PRIVATE);
    player.addRPEvent(Events.PLAYER_LOGGED_ON, Definition.PRIVATE);
    player.addRPEvent(Events.PLAYER_LOGGED_OUT, Definition.PRIVATE);
    player.addRPEvent(Events.TRADE_STATE_CHANGE, Definition.PRIVATE);
    player.addRPEvent(Events.REACHED_ACHIEVEMENT, Definition.PRIVATE);
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Examples of marauroa.common.game.RPClass.addRPEvent()

    //       private_text was set, cannot be loaded without this definition.
    player.addAttribute("text", Type.LONG_STRING, Definition.VOLATILE);
//    player.addAttribute("private_text", Type.LONG_STRING, (byte) (Definition.HIDDEN | Definition.VOLATILE));

    player.addRPEvent(Events.PRIVATE_TEXT, Definition.PRIVATE);
    player.addRPEvent(Events.PLAYER_LOGGED_ON, Definition.PRIVATE);
    player.addRPEvent(Events.PLAYER_LOGGED_OUT, Definition.PRIVATE);
    player.addRPEvent(Events.TRADE_STATE_CHANGE, Definition.PRIVATE);
    player.addRPEvent(Events.REACHED_ACHIEVEMENT, Definition.PRIVATE);

    player.addAttribute("poisoned", Type.SHORT, Definition.VOLATILE);
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Examples of marauroa.common.game.RPClass.addRPEvent()

    player.addAttribute("text", Type.LONG_STRING, Definition.VOLATILE);
//    player.addAttribute("private_text", Type.LONG_STRING, (byte) (Definition.HIDDEN | Definition.VOLATILE));

    player.addRPEvent(Events.PRIVATE_TEXT, Definition.PRIVATE);
    player.addRPEvent(Events.PLAYER_LOGGED_ON, Definition.PRIVATE);
    player.addRPEvent(Events.PLAYER_LOGGED_OUT, Definition.PRIVATE);
    player.addRPEvent(Events.TRADE_STATE_CHANGE, Definition.PRIVATE);
    player.addRPEvent(Events.REACHED_ACHIEVEMENT, Definition.PRIVATE);

    player.addAttribute("poisoned", Type.SHORT, Definition.VOLATILE);
    player.addAttribute("eating", Type.SHORT, Definition.VOLATILE);
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Examples of marauroa.common.game.RPClass.addRPEvent()

//    player.addAttribute("private_text", Type.LONG_STRING, (byte) (Definition.HIDDEN | Definition.VOLATILE));

    player.addRPEvent(Events.PRIVATE_TEXT, Definition.PRIVATE);
    player.addRPEvent(Events.PLAYER_LOGGED_ON, Definition.PRIVATE);
    player.addRPEvent(Events.PLAYER_LOGGED_OUT, Definition.PRIVATE);
    player.addRPEvent(Events.TRADE_STATE_CHANGE, Definition.PRIVATE);
    player.addRPEvent(Events.REACHED_ACHIEVEMENT, Definition.PRIVATE);

    player.addAttribute("poisoned", Type.SHORT, Definition.VOLATILE);
    player.addAttribute("eating", Type.SHORT, Definition.VOLATILE);
    player.addAttribute("choking", Type.SHORT, Definition.VOLATILE);
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Examples of marauroa.common.game.RPClass.addRPEvent()

    player.addRPEvent(Events.PRIVATE_TEXT, Definition.PRIVATE);
    player.addRPEvent(Events.PLAYER_LOGGED_ON, Definition.PRIVATE);
    player.addRPEvent(Events.PLAYER_LOGGED_OUT, Definition.PRIVATE);
    player.addRPEvent(Events.TRADE_STATE_CHANGE, Definition.PRIVATE);
    player.addRPEvent(Events.REACHED_ACHIEVEMENT, Definition.PRIVATE);

    player.addAttribute("poisoned", Type.SHORT, Definition.VOLATILE);
    player.addAttribute("eating", Type.SHORT, Definition.VOLATILE);
    player.addAttribute("choking", Type.SHORT, Definition.VOLATILE);
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Examples of marauroa.common.game.RPClass.addRPEvent()

    // Last time this player attacked another player
    player.addAttribute("last_pvp_action_time", Type.FLOAT, Definition.HIDDEN);
    player.addAttribute("last_player_kill_time", Type.FLOAT, Definition.STANDARD);

    player.addRPEvent("transition_graph", Definition.PRIVATE);
    player.addRPEvent("examine", Definition.PRIVATE);
    player.addRPEvent("show_item_list", Definition.PRIVATE);
    player.addRPEvent(Events.VIEW_CHANGE, Definition.PRIVATE);
    player.addRPEvent(Events.GROUP_CHANGE, Definition.PRIVATE);
    player.addRPEvent(Events.GROUP_INVITE, Definition.PRIVATE);
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Examples of marauroa.common.game.RPClass.addRPEvent()

    // Last time this player attacked another player
    player.addAttribute("last_pvp_action_time", Type.FLOAT, Definition.HIDDEN);
    player.addAttribute("last_player_kill_time", Type.FLOAT, Definition.STANDARD);

    player.addRPEvent("transition_graph", Definition.PRIVATE);
    player.addRPEvent("examine", Definition.PRIVATE);
    player.addRPEvent("show_item_list", Definition.PRIVATE);
    player.addRPEvent(Events.VIEW_CHANGE, Definition.PRIVATE);
    player.addRPEvent(Events.GROUP_CHANGE, Definition.PRIVATE);
    player.addRPEvent(Events.GROUP_INVITE, Definition.PRIVATE);
    player.addRPEvent(Events.PROGRESS_STATUS_CHANGE, Definition.PRIVATE);
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Examples of marauroa.common.game.RPClass.addRPEvent()

    player.addAttribute("last_pvp_action_time", Type.FLOAT, Definition.HIDDEN);
    player.addAttribute("last_player_kill_time", Type.FLOAT, Definition.STANDARD);

    player.addRPEvent("transition_graph", Definition.PRIVATE);
    player.addRPEvent("examine", Definition.PRIVATE);
    player.addRPEvent("show_item_list", Definition.PRIVATE);
    player.addRPEvent(Events.VIEW_CHANGE, Definition.PRIVATE);
    player.addRPEvent(Events.GROUP_CHANGE, Definition.PRIVATE);
    player.addRPEvent(Events.GROUP_INVITE, Definition.PRIVATE);
    player.addRPEvent(Events.PROGRESS_STATUS_CHANGE, Definition.PRIVATE);
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Examples of marauroa.common.game.RPClass.addRPEvent()

    player.addAttribute("last_player_kill_time", Type.FLOAT, Definition.STANDARD);

    player.addRPEvent("transition_graph", Definition.PRIVATE);
    player.addRPEvent("examine", Definition.PRIVATE);
    player.addRPEvent("show_item_list", Definition.PRIVATE);
    player.addRPEvent(Events.VIEW_CHANGE, Definition.PRIVATE);
    player.addRPEvent(Events.GROUP_CHANGE, Definition.PRIVATE);
    player.addRPEvent(Events.GROUP_INVITE, Definition.PRIVATE);
    player.addRPEvent(Events.PROGRESS_STATUS_CHANGE, Definition.PRIVATE);

    // Maps
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