player.addAttribute("text", Type.LONG_STRING, Definition.VOLATILE);
// player.addAttribute("private_text", Type.LONG_STRING, (byte) (Definition.HIDDEN | Definition.VOLATILE));
player.addRPEvent(Events.PRIVATE_TEXT, Definition.PRIVATE);
player.addRPEvent(Events.PLAYER_LOGGED_ON, Definition.PRIVATE);
player.addRPEvent(Events.PLAYER_LOGGED_OUT, Definition.PRIVATE);
player.addRPEvent(Events.TRADE_STATE_CHANGE, Definition.PRIVATE);
player.addRPEvent(Events.REACHED_ACHIEVEMENT, Definition.PRIVATE);
player.addAttribute("poisoned", Type.SHORT, Definition.VOLATILE);
player.addAttribute("eating", Type.SHORT, Definition.VOLATILE);