public byte[] constructResponseInBytes() {;
GamePacket packet = new GamePacket(responseCode);
packet.addInt32(env.getID());
packet.addShort16((short) env.getRow());
packet.addShort16((short) env.getColumn());
packet.addInt32(env.getOwnerID());
packet.addInt32(env.getEnvironmentScore());
for (Zone zone : env.getZones()) {
packet.addShort16((short) zone.getID());
packet.addShort16((short) zone.getType());