package networking.response;
import metadata.Constants;
import utility.GamePacket;
/**
*
* @author Xuyuan
*/
public class ResponseUpdateEnvironmentScore extends GameResponse {
private int env_id;
private int score;
public ResponseUpdateEnvironmentScore() {
responseCode = Constants.SMSG_UPDATE_ENV_SCORE;
}
@Override
public byte[] constructResponseInBytes() {
GamePacket packet = new GamePacket(responseCode);
packet.addInt32(env_id);
packet.addInt32(score);
return packet.getBytes();
}
public void setEnvID(int env_id) {
this.env_id = env_id;
}
public void setScore(int score) {
this.score = score;
}
}