Package com.barrybecker4.game.twoplayer.go.board.elements.position

Examples of com.barrybecker4.game.twoplayer.go.board.elements.position.GoBoardPosition


        return interpolator.interpolate(value);
    }

    @Override
    public Range getDomain() {
        return new Range(0, 1.0);
    }
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        return sign * inverseInterpolator.interpolate(Math.abs(x));
    }

    @Override
    public Range getDomain() {
        return new Range(-5.0, 5.0);
    }
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    }

    /** X axis domain */
    @Override
    public Range getDomain() {
        return new Range(xValues.get(0), xValues.get(xValues.size()-1));
    }
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        return getInterpolatedValue(value);
    }

    @Override
    public Range getDomain() {
        return new Range(xValues[0], xValues[xValues.length-1]);
    }
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        return Math.pow(base, value / scale);
    }

    @Override
    public Range getDomain() {
        return new Range(0, Double.MAX_VALUE);
    }
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        return (value - offset) / scale;
    }

    @Override
    public Range getDomain() {
        return new Range(Double.MIN_VALUE, Double.MAX_VALUE);
    }
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    /**
     * Constructor.
     */
    public ErrorFunction() {
        interpolator = new LinearInterpolator(ERROR_FUNCTION);
        inverseInterpolator = new LinearInterpolator(INVERSE_ERROR_FUNCTION);
    }
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            throw new RuntimeException(e);
        }

        try {
            // initial update to the game tables for someone entering the room.
            GameCommand cmd = new GameCommand(GameCommand.Name.UPDATE_TABLES, cmdProcessor.getTables());
            update(cmd);

            while (!stopped) {
                // receive the serialized commands that are sent and process them.
                cmd = (GameCommand) iStream.readObject();
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    /**
     * Create the online game server to serve all online clients.
     */
    public GameTableManager() {

        tables_ = new OnlineGameTableList();
    }
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        while (it.hasNext()) {
            OnlineGameTable table = it.next();
            // loop through the list of players and remove the player if the name matches
            Iterator<Player> pit = table.getPlayers().iterator();
            while (pit.hasNext()) {
                Player p = pit.next();
                if (p.getName().equals(playerName))  {
                    pit.remove();
                    break;
                }
            }
            if (table.hasNoHumanPlayers())  {
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