CGChangeValueEvent ev = (CGChangeValueEvent) event.Event();
Damage( ev.Value() );
}
else if( type == CGEvent.evADD_DAMAGE ){
CGChangeValueEvent ev = (CGChangeValueEvent) event.Event();
addDamage( ev.Value() );
}
else if( type == CGEvent.evADD_SHIELD ){
CGChangeValueEvent ev = (CGChangeValueEvent) event.Event();
addShield( ev.Value() );
}