final MeshData bindPose = copyMeshData(sourceMesh.getMeshData());
skMesh.setBindPoseData(bindPose);
// Apply our BSM
if (!bindShapeMatrix.isIdentity()) {
bindPose.transformVertices(bindShapeMatrix);
if (bindPose.getNormalBuffer() != null) {
bindPose.transformNormals(bindShapeMatrix, true);
}
}