This function translates virtual-key messages into character messages. The character messages are posted to the calling thread's message queue, to be read the next time the thread calls the GetMessage or PeekMessage function.
@param lpMsg Pointer to an MSG structure that contains message information retrieved from the calling thread's message queue by using the GetMessage or PeekMessage function.
@return Nonzero indicates that the message is translated, that is, acharacter message is posted to the thread's message queue. If the message is WM_KEYDOWN or WM_SYSKEYDOWN, the return value is nonzero, regardless of the translation. Zero indicates that the message is not translated, that is, a character message is not posted to the thread's message queue.
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