Examples of touchUp()


Examples of com.badlogic.gdx.InputProcessor.touchUp()

          switch (e.type) {
          case TouchEvent.TOUCH_DOWN:
            processor.touchDown(e.x, e.y, e.pointer, e.button);
            break;
          case TouchEvent.TOUCH_UP:
            processor.touchUp(e.x, e.y, e.pointer, e.button);
            break;
          case TouchEvent.TOUCH_DRAGGED:
            processor.touchDragged(e.x, e.y, e.pointer);
            break;
          case TouchEvent.TOUCH_MOVED:
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Examples of com.badlogic.gdx.InputProcessor.touchUp()

          case TouchEvent.TOUCH_DOWN:
            processor.touchDown(e.x, e.y, e.pointer, e.button);
            justTouched = true;
            break;
          case TouchEvent.TOUCH_UP:
            processor.touchUp(e.x, e.y, e.pointer, e.button);
            break;
          case TouchEvent.TOUCH_DRAGGED:
            processor.touchDragged(e.x, e.y, e.pointer);
            break;
          case TouchEvent.TOUCH_MOVED:
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Examples of com.badlogic.gdx.InputProcessor.touchUp()

          switch (e.type) {
          case TouchEvent.TOUCH_DOWN:
            processor.touchDown(e.x, e.y, e.pointer, e.button);
            break;
          case TouchEvent.TOUCH_UP:
            processor.touchUp(e.x, e.y, e.pointer, e.button);
            break;
          case TouchEvent.TOUCH_DRAGGED:
            processor.touchDragged(e.x, e.y, e.pointer);
            break;
          case TouchEvent.TOUCH_MOVED:
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Examples of com.badlogic.gdx.InputProcessor.touchUp()

          case TouchEvent.TOUCH_DOWN:
            processor.touchDown(e.x, e.y, e.pointer, e.button);
            justTouched = true;
            break;
          case TouchEvent.TOUCH_UP:
            processor.touchUp(e.x, e.y, e.pointer, e.button);
            break;
          case TouchEvent.TOUCH_DRAGGED:
            processor.touchDragged(e.x, e.y, e.pointer);
            break;
          case TouchEvent.TOUCH_MOVED:
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Examples of com.badlogic.gdx.scenes.scene2d.Actor.touchUp()

  boolean tap (int x, int y) {
    focus(null, 0);
    if (!super.touchDown(x, y, 0)) return false;
    Actor actor = focusedActor[0];
    toLocalCoordinates(actor, point);
    actor.touchUp(point.x, point.y, 0);
    return true;
  }

  public void toLocalCoordinates (Actor actor, Vector2 point) {
    if (actor.parent == this) return;
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