// Touch the proxies so that new contacts will be created (when appropriate)
BroadPhase broadPhase = m_world.m_contactManager.m_broadPhase;
for (Fixture f = m_fixtureList; f != null; f = f.m_next) {
int proxyCount = f.m_proxyCount;
for (int i = 0; i < proxyCount; ++i) {
broadPhase.touchProxy(f.m_proxies[i].proxyId);
}
}
}
/** Is this body treated like a bullet for continuous collision detection? */