}
if (roads.toSouth()) {
chunk.setBlock(7, sewerY - 1, 12, fluidMaterial);
generateEntryVines(chunk, base2Y - 1, Direction.Vine.SOUTH, 6, 14, 7, 14, 8, 14, 9, 14);
}
if (roads.toWest()) {
chunk.setBlock(3, sewerY - 1, 7, fluidMaterial);
generateEntryVines(chunk, base2Y - 1, Direction.Vine.WEST, 1, 6, 1, 7, 1, 8, 1, 9);
}
if (roads.toEast()) {
chunk.setBlock(12, sewerY - 1, 8, fluidMaterial);