}
if (centerSouth) {
generateDoor(chunk, 5, sewerY, 11, Direction.Door.SOUTHBYSOUTHWEST);
chunk.setStoneSlab(7, sewerY, 11, Direction.StoneSlab.COBBLESTONEFLIP);
chunk.setStoneSlab(8, sewerY, 11, Direction.StoneSlab.COBBLESTONEFLIP);
} else if (!placedPlank && roads.toSouth() && chunkOdds.flipCoin()) {
placedPlank = true;
BlackMagic.setBlocks(chunk, 6, 10, sewerY, 10, 11, sewerPlankMaterial, sewerPlankData);
}
if (centerWest) {
generateDoor(chunk, 4, sewerY, 5, Direction.Door.WESTBYNORTHWEST);