final Matrix4 mat = Matrix4.fetchTempInstance();
for (int i = 0; i < _maxBatchSize && _meshesToDraw > 0; i++) {
final Mesh mesh = _visibleMeshes.get(--_meshesToDraw);
final Matrix4 transform = mesh.getWorldTransform().getHomogeneousMatrix(mat);
transform.toFloatBuffer(_transformBuffer, false);
}
Matrix4.releaseTempInstance(mat);
_transformBuffer.rewind();