}
if (centerEast) {
generateDoor(chunk, 11, sewerY, 10, Direction.Door.EASTBYSOUTHEAST);
chunk.setStoneSlab(11, sewerY, 7, Direction.StoneSlab.COBBLESTONEFLIP);
chunk.setStoneSlab(11, sewerY, 8, Direction.StoneSlab.COBBLESTONEFLIP);
} else if (!placedPlank && roads.toEast() && chunkOdds.flipCoin()) {
placedPlank = true;
BlackMagic.setBlocks(chunk, 10, 11, sewerY, 6, 10, sewerPlankMaterial, sewerPlankData);
}
// populate the vaults