setStateInfo(temp, i, getColorCommand(type, paletteIDs[i], colixes[i]));
FastBitSet bs = dotsConvexMaps[i];
if (!bs.isEmpty()) {
float r = ec.getAppropriateRadius(i);
appendCmd(s, type + i + " radius " + r + " "
+ Escape.escape(bs.toBitSet()));
}
}
s.append(getShapeCommands(temp, null));
return s.toString();
}