Examples of texCoords()


Examples of mri.v3ds.Mesh3ds.texCoords()

      for( int i=0; i<scene.meshes(); i++ ) {
        Mesh3ds m = scene.mesh( i );
       
        if (debug){
          int texMapType = m.texMapType();
          logger.debug("Texture coordinates provided: " + m.texCoords());
          logger.debug("Texture mapping type: " + texMapType);
          logger.debug("Mesh:" + m.name() + " Pivot:" + m.pivot());
        }
       
        /*
 
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Examples of mri.v3ds.Mesh3ds.texCoords()

       
        if (debug){
          logger.debug("->Processing mesh: "   + i + " of " + scene.meshes() + " Name: \"" + m.name() + "\"");
          logger.debug("  Num Faces: "       + m.faces());
          logger.debug("  Num Vertices: "     + m.vertices());
          logger.debug("  Num TextureCoordinates: " + m.texCoords());
          logger.debug("");
        }
       
        //Create the arrays needed for the cruncher
        Vertex[] vertices     = new Vertex[m.vertices()];
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Examples of mri.v3ds.Mesh3ds.texCoords()

        //Create the arrays needed for the cruncher
        Vertex[] vertices     = new Vertex[m.vertices()];
        int[] indices       = new int[m.faces()*3];
       
        int[] texCoordIndices   = new int[m.faces()*3];
        float[][] textureCoords = new float[m.texCoords()][2];
       
        //Fill Vertices array
        for (int j = 0; j < m.vertices(); j++) {
          Vertex3ds vert = m.vertex(j);
         
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Examples of mri.v3ds.Mesh3ds.texCoords()

            vertices[j] = new Vertex(vert.X, -vert.Y, vert.Z, -1,-1);
          }else{
            vertices[j] = new Vertex(vert.X, vert.Y, vert.Z, -1,-1);
          }
         
          if (m.texCoords()> j)
            textureCoords[j] = new float[]{m.texCoord(j).U, m.texCoord(j).V };
        }
       
        //Fill texcoords array
        for (int j = 0; j < m.texCoords(); j++) {
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Examples of mri.v3ds.Mesh3ds.texCoords()

          if (m.texCoords()> j)
            textureCoords[j] = new float[]{m.texCoord(j).U, m.texCoord(j).V };
        }
       
        //Fill texcoords array
        for (int j = 0; j < m.texCoords(); j++) {
          TexCoord3ds tex =  m.texCoord(j);
         
          float[] texCoord = new float[2];
          texCoord[0] = tex.U;
          texCoord[1] = tex.V;
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