Examples of terrainLevel()


Examples of megamek.common.IHex.terrainLevel()

        Report r;

        // Is there a blown off arm in the hex?
        if (curHex.terrainLevel(Terrains.ARMS) > 0) {
            clubType = EquipmentType.get("Limb Club");
            curHex.addTerrain(Terrains.getTerrainFactory().createTerrain(Terrains.ARMS, curHex.terrainLevel(Terrains.ARMS) - 1));
            sendChangedHex(entity.getPosition());
            r = new Report(3035);
            r.subject = entity.getId();
            r.addDesc(entity);
            addReport(r);
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Examples of megamek.common.IHex.terrainLevel()

            r.subject = entity.getId();
            r.addDesc(entity);
            addReport(r);
        }
        // Is there a blown off leg in the hex?
        else if (curHex.terrainLevel(Terrains.LEGS) > 0) {
            clubType = EquipmentType.get("Limb Club");
            curHex.addTerrain(Terrains.getTerrainFactory().createTerrain(Terrains.LEGS, curHex.terrainLevel(Terrains.LEGS) - 1));
            sendChangedHex(entity.getPosition());
            r = new Report(3040);
            r.subject = entity.getId();
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Examples of megamek.common.IHex.terrainLevel()

            addReport(r);
        }
        // Is there a blown off leg in the hex?
        else if (curHex.terrainLevel(Terrains.LEGS) > 0) {
            clubType = EquipmentType.get("Limb Club");
            curHex.addTerrain(Terrains.getTerrainFactory().createTerrain(Terrains.LEGS, curHex.terrainLevel(Terrains.LEGS) - 1));
            sendChangedHex(entity.getPosition());
            r = new Report(3040);
            r.subject = entity.getId();
            r.addDesc(entity);
            addReport(r);
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Examples of megamek.common.IHex.terrainLevel()

                    elevation = nextElevation;
                    addReport(crashVTOLorWiGE((VTOL) entity, true, distance, curPos, elevation, table));

                    if ((nextHex.containsTerrain(Terrains.WATER) && !nextHex.containsTerrain(Terrains.ICE)) || nextHex.containsTerrain(Terrains.WOODS) || nextHex.containsTerrain(Terrains.JUNGLE)) {
                        addReport(destroyEntity(entity, "could not land in crash site"));
                    } else if (elevation < nextHex.terrainLevel(Terrains.BLDG_ELEV)) {
                        Building bldg = game.getBoard().getBuildingAt(nextPos);

                        // If you crash into a wall you want to stop in the hex
                        // before the wall not in the wall
                        // Like a building.
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Examples of megamek.common.IHex.terrainLevel()

                }
            }

            // Get any building in the hex.
            Building bldg = null;
            if (nextElevation < nextHex.terrainLevel(Terrains.BLDG_ELEV)) {
                // We will only run into the building if its at a higher level,
                // otherwise we skid over the roof
                bldg = game.getBoard().getBuildingAt(nextPos);
            }
            boolean bldgSuffered = false;
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Examples of megamek.common.IHex.terrainLevel()

                r.indent();
                r.add(nextPos.getBoardNum(), true);
                addReport(r);

                // If the prohibited terrain is water, entity is destroyed
                if ((nextHex.terrainLevel(Terrains.WATER) > 0) && (entity instanceof Tank) && (entity.getMovementMode() != IEntityMovementMode.HOVER) && (entity.getMovementMode() != IEntityMovementMode.WIGE)) {
                    addReport(destroyEntity(entity, "skidded into a watery grave", false, true));
                }

                // otherwise, damage is weight/5 in 5pt clusters
                int damage = ((int) entity.getWeight() + 4) / 5;
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Examples of megamek.common.IHex.terrainLevel()

                // Stay in the current hex and stop skidding.
                break;
            }

            if ((nextHex.terrainLevel(Terrains.WATER) > 0) && (entity.getMovementMode() != IEntityMovementMode.HOVER) && (entity.getMovementMode() != IEntityMovementMode.WIGE)) {
                // water ends the skid
                break;
            }

            // check for breaking magma crust
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Examples of megamek.common.IHex.terrainLevel()

                // water ends the skid
                break;
            }

            // check for breaking magma crust
            if ((nextHex.terrainLevel(Terrains.MAGMA) == 1) && (nextElevation == 0)) {
                int roll = Compute.d6(1);
                r = new Report(2395);
                r.addDesc(entity);
                r.add(roll);
                r.subject = entity.getId();
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Examples of megamek.common.IHex.terrainLevel()

                    }
                }
            }

            // check for entering liquid magma
            if ((nextHex.terrainLevel(Terrains.MAGMA) == 2) && (nextElevation == 0)) {
                doMagmaDamage(entity, false);
            }

            // is the next hex a swamp?
            PilotingRollData rollTarget = entity.checkBogDown(step, nextHex, curPos, nextPos, step.getElevation(), Compute.canMoveOnPavement(game, curPos, nextPos, step.getParentUpToThisStep()));
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Examples of megamek.common.IHex.terrainLevel()

                    }
                }
            }

            // check for breaking magma crust
            if ((curHex.terrainLevel(Terrains.MAGMA) == 1) && (step.getElevation() == 0) && (step.getMovementType() != IEntityMovementType.MOVE_JUMP)) {
                int roll = Compute.d6(1);
                r = new Report(2395);
                r.addDesc(entity);
                r.add(roll);
                r.subject = entity.getId();
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