TileForestry tile = (TileForestry) playerEntity.worldObj.getTileEntity(packet.posX, packet.posY, packet.posZ);
if (tile == null)
return;
tile.switchAccessRule(playerEntity);
}
private void onPipetteClick(PacketUpdate packet, EntityPlayer player) {
assert FMLCommonHandler.instance().getEffectiveSide().isServer();