// Perform actual teleportation
final boolean succ;
if (!isWorldChange || entity instanceof Player) {
// First: stop tracking the entity
final EntityTracker tracker = WorldUtil.getTracker(getWorld());
tracker.stopTracking(entity);
// Destroy packets are queued: Make sure to send them RIGHT NOW
for (Player bukkitPlayer : WorldUtil.getPlayers(getWorld())) {
CommonPlayer player = get(bukkitPlayer);
if (player != null) {