protected void onEvtDead(Creature killer)
{
_firstTimeAttacked = true;
final NpcInstance actor = getActor();
actor.broadcastPacket(new ExShowScreenMessage("Obelisk has collapsed. Don't let the enemies jump around wildly anymore!!!!", 3000, ScreenMessageAlign.MIDDLE_CENTER, false));
actor.stopDecay();
for (NpcInstance n : actor.getReflection().getNpcs())
{
if (n.getNpcId() == 18777)
{
n.stopDamageBlocked();