dynamicsWorld.addRigidBody(body);
}
// Do some simulation
for (int i=0; i<100; i++) {
dynamicsWorld.stepSimulation(1.f / 60.f, 10);
// print positions of all objects
for (int j=dynamicsWorld.getNumCollisionObjects()-1; j>=0; j--)
{
CollisionObject obj = dynamicsWorld.getCollisionObjectArray().getQuick(j);