summon.setHeading(activeChar.getHeading());
summon.setRunning();
activeChar.setPet(summon);
L2World.getInstance().storeObject(summon);
summon.spawnMe(activeChar.getX()+50, activeChar.getY()+100, activeChar.getZ());
summon.setFollowStatus(true);
summon.setShowSummonAnimation(false); // addVisibleObject created the info packets with summon animation
// if someone comes into range now, the animation shouldnt show any more
activeChar.sendPacket(new PetInfo(summon));