if(block.stepsound != Tile$SoundType.none)
{
level.playSound("step." + block.stepsound.name, (float)x, (float)y, (float)z, (block.stepsound.getVolume() + 1.0F) / 2.0F, block.stepsound.getPitch() * 0.8F);
}
block.spawnBreakParticles(level, x, y, z, minecraft.particleManager);
}
}
public void hitBlock(int x, int y, int z, int side)