InventoryAdaptor inv = new AdaptorPlayerHand( getPlayerInv().player );
InventoryAdaptor playerInv = InventoryAdaptor.getAdaptor( getPlayerInv().player, ForgeDirection.UNKNOWN );
if ( packetPatternSlot.shift )
inv = playerInv;
if ( inv.simulateAdd( out.getItemStack() ) != null )
return;
IAEItemStack extracted = Platform.poweredExtraction( powerSrc, cellInv, out, mySrc );
EntityPlayer p = getPlayerInv().player;