Examples of sendPrivateText()


Examples of games.stendhal.server.entity.player.Player.sendPrivateText()

        + " from player " + player.getName() + ": #" + result;

    admin.sendPrivateText(msg);

    if (result) {
      player.sendPrivateText(msg);
      SingletonRepository.getRuleProcessor().sendMessageToSupporters("JailKeeper", msg);
      new GameEvent(admin.getName(), "admindrop", player.getName(),
          Integer.toString(amount), itemName).raise();
    }
  }
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Examples of games.stendhal.server.entity.player.Player.sendPrivateText()

      // set the quest
      target.setQuest(questName, newQuestState);

      // notify admin and altered player
      target.sendPrivateText("Admin " + admin.getTitle()
          + " changed your state of the quest '" + questName
          + "' from '" + oldQuestState + "' to '" + newQuestState
          + "'");
      admin.sendPrivateText("Changed the state of quest '" + questName
          + "' from '" + oldQuestState + "' to '" + newQuestState
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Examples of games.stendhal.server.entity.player.Player.sendPrivateText()

    // create new store object
    slot.add(new RPObject());

    // notify the player
    player.sendPrivateText("Your tutorial state was reset by "
        + admin.getTitle());
  }
}
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Examples of games.stendhal.server.entity.player.Player.sendPrivateText()

        // inform IRC using postman
        final Player postman = SingletonRepository.getRuleProcessor().getPlayer("postman");
        String message = player.getName() + " rented a sign saying \"" + text + "\"";
        if (postman != null) {
          postman.sendPrivateText(message);
        }
        logger.log(Level.toLevel(System.getProperty("stendhal.support.loglevel"), Level.DEBUG), message);
        new GameEvent(player.getName(), "sign", "rent", text).raise();
      } else {
        npc.say("Sorry, there are too many signs at the moment. I do not have a free spot left.");
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Examples of games.stendhal.server.entity.player.Player.sendPrivateText()

      }
      final String[] questpieces = oldQuestState.split(";");
      if (questpieces.length < 2) {
        admin.sendPrivateText(target.getTitle() + " had a deathmatch state in " + oldQuestState + "  , i.e. a deathmatch was bailed or cancelled? You're going to need to fix his helmet manually, if you're sure it should be. The quest state has been fixed to #done.");
        target.setQuest(questName, "done");
        target.sendPrivateText("Admin " + admin.getTitle()
                   + " changed your state of the quest '" + questName
                     + "' from '" + oldQuestState + "' to 'done'. They need to fix your helmet, still.");
        return;
      } else {
        String newQuestState = "victory;" + questpieces[1] + ";" + questpieces[2];
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Examples of games.stendhal.server.entity.player.Player.sendPrivateText()

        String newQuestState = "victory;" + questpieces[1] + ";" + questpieces[2];
        // set the quest
        target.setQuest(questName, newQuestState);

        // notify admin and altered player
        target.sendPrivateText("Try claiming victory again now that " + admin.getTitle()
                     + " has waved a magic wand.");
        admin.sendPrivateText("Changed the state of quest '" + questName
                    + "' from '" + oldQuestState + "' to '" + newQuestState
                    + "'. Told " + target.getTitle() + " to claim victory again.");
      }
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Examples of games.stendhal.server.entity.player.Player.sendPrivateText()

    // create new store object
    slot.add(new RPObject());

    // notify the player
    player.sendPrivateText("Your " + args.get(1) + " state was reset by "
        + admin.getTitle());
  }
}
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Examples of games.stendhal.server.entity.player.Player.sendPrivateText()

                husband.setQuest(marriage.getQuestSlot(), "done");
                wife.setQuest(marriage.getQuestSlot(), "done");
                wife.teleport(zone, 5, 5, Direction.DOWN, player);
                husband.teleport(zone, 6, 5, Direction.DOWN, player);
                final String scrollmessage = "Linda tells you: Use the scroll in your bag to return to the hotel, our special honeymoon suites are so private that they don't use normal entrances and exits!";
                wife.sendPrivateText(scrollmessage);
                                husband.sendPrivateText(scrollmessage);
                wife.notifyWorldAboutChanges();
                husband.notifyWorldAboutChanges();
                npc.setCurrentState(ConversationStates.IDLE);
              } else {
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Examples of games.stendhal.server.entity.player.Player.sendPrivateText()

                final int xp = (int) (wife.getXP() * 0.03);
                wife.subXP(xp);
              }
              wife.removeQuest(marriage.getQuestSlot());
              wife.removeQuest(marriage.getSpouseQuestSlot());
              wife.sendPrivateText(husband.getName() + " has divorced from you.");
              npc.say("What a pity...what a pity...and you two were married so happily, too...");
            } else {
              DBCommandQueue.get().enqueue(new StoreMessageCommand("Wilfred", partnerName, husband.getName() + " has divorced from you!" , "N"));
            }
            if (husband.isEquipped("money", 200*husband.getLevel())) {
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