{
//Bait not equiped.
player.sendPacket(new SystemMessage(SystemMessageId.BAIT_ON_HOOK_BEFORE_FISHING));
return;
}
player.SetLure(lure);
L2ItemInstance lure2 = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
if (lure2 == null || lure2.getCount() < 1) //Not enough bait.
{
player.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_BAIT));