Examples of saveEnderchestInventory()


Examples of uk.co.tggl.pluckerpluck.multiinv.player.MIPlayer.saveEnderchestInventory()

      MultiInv.log.debug(player.getName() + " changed from " + player.getGameMode().toString() + " to " + event.getNewGameMode().toString());

      // We only want to save the old inventory if we didn't switch worlds in the same tick. Inventory problems otherwise.
      if(!playerchangeworlds.containsKey(player.getName())) {
        if(!player.hasPermission("multiinv.enderchestexempt")) {
          miPlayer.saveEnderchestInventory(group, player.getGameMode().toString());
        }
        if(!player.hasPermission("multiinv.exempt")) {
          miPlayer.saveInventory(group, player.getGameMode().toString());
        }
      }
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Examples of uk.co.tggl.pluckerpluck.multiinv.player.MIPlayer.saveEnderchestInventory()

    }
  }

  public void saveEnderchestState(Player player, String group) {
    MIPlayer miPlayer = players.get(player.getName());
    miPlayer.saveEnderchestInventory(group, player.getGameMode().toString());
  }

  public void loadEnderchestState(Player player, String group) {
    MIPlayer miPlayer = players.get(player.getName());
    miPlayer.loadEnderchestInventory(group, player.getGameMode().toString());
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Examples of uk.co.tggl.pluckerpluck.multiinv.player.MIPlayerFile.saveEnderchestInventory()

                        MIYamlFiles.con.saveInventory(giveplayer, group, player.getInventory(), inventoryName);
                        MIYamlFiles.con.saveEnderchestInventory(giveplayer, group, player.getEnderchest(), inventoryName);
                    } else {
                        MIPlayerFile config = new MIPlayerFile(giveplayer, MIPlayerListener.getGroup(world));
                        config.saveInventory(player.getInventory(), player.getGm().toString());
                        config.saveEnderchestInventory(player.getEnderchest(), player.getGm().toString());
                    }
                    // If they are currently using the inventory, let's just set it...
                } else {
                    player.getInventory().loadIntoInventory(giveplayer.getInventory());
                    player.getEnderchest().loadIntoInventory(giveplayer.getEnderChest());
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Examples of uk.co.tggl.pluckerpluck.multiinv.player.MIPlayerFile.saveEnderchestInventory()

                } else {
                    MIPlayerFile config = new MIPlayerFile(giveplayer, MIPlayerListener.getGroup(world));
                    //config.saveInventory(player.getInventory(), inventoryName);
                    config.saveAll(player.getInventory(), inventoryName, plugin.getTotalXP(player.getXpLevel(), player.getXp()), player.getXpLevel(), player.getXp(),
                        player.getGm(), player.getHealth(), player.getFoodlevel(), player.getSaturation());
                    config.saveEnderchestInventory(player.getEnderchest(), inventoryName);
                    //config.saveHunger(player.getFoodlevel());
                    //config.saveSaturation(player.getSaturation());
                    //config.saveHealth(player.getHealth());
                    //config.saveExperience(plugin.getTotalXP(player.getXpLevel(), player.getXp()), player.getXpLevel(), player.getXp());
                    return true;
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Examples of uk.co.tggl.pluckerpluck.multiinv.player.MIPlayerFile.saveEnderchestInventory()

                                } else {
                                    MIPlayerFile config = new MIPlayerFile(player1, group);
                                    config.saveInventory(new MIInventory(inventory, armor, new LinkedList<PotionEffect>()), "SURVIVAL");
                                    if(playerenderchest != null) {
                                        ItemStack[] enderchestinventory = playerenderchest.get(InventoryStoredType.ARMOUR);
                                        config.saveEnderchestInventory(new MIEnderchestInventory(enderchestinventory), "SURVIVAL");
                                    }
                                    config.saveHealth(health);
                                    config.saveHunger(hunger);
                                    config.saveSaturation(saturation);
                                    config.saveExperience(totalexp, level, exp);
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