for (L2ItemInstance temp : activeChar.getInventory().getAugmentedItems())
if (temp != null && temp.isEquipped())
temp.getAugmentation().applyBoni(activeChar);
// Apply death penalty
activeChar.restoreDeathPenaltyBuffLevel();
if(L2Event.active && L2Event.connectionLossData.containsKey(activeChar.getName()) && L2Event.isOnEvent(activeChar))
L2Event.restoreChar(activeChar);
else if (L2Event.connectionLossData.containsKey(activeChar.getName()))
L2Event.restoreAndTeleChar(activeChar);