defenderWarzone.handleDeath(d);
if (defenderWarzone.getWarzoneConfig().getBoolean(WarzoneConfig.REALDEATHS)) {
// and respawn him and remove from deadmen (cause realdeath + handleDeath means no respawn and getting queued up for onPlayerRespawn)
defenderWarzone.getReallyDeadFighters().remove(d.getName());
defenderWarzone.respawnPlayer(defenderTeam, d);
}
// Blow up bomb
if (!defenderWarzone.getWarzoneConfig().getBoolean(WarzoneConfig.UNBREAKABLE)) {
defenderWarzone.getWorld().createExplosion(a.getLocation(), 2F);