world.spawnEntityInWorld(entity);
entity.setLocationAndAngles(coord.xCoord+0.5, coord.yCoord+1, coord.zCoord+0.5, entity.rotationYaw, entity.rotationPitch);
world.updateEntityWithOptionalForce(entity, false);
entity.setWorld(world);
world.resetUpdateEntityTick();
Entity e = EntityList.createEntityByName(EntityList.getEntityString(entity), world);
if(e != null)
{