Examples of resetRelightChecks()


Examples of net.minecraft.world.chunk.Chunk.resetRelightChecks()

        for (int k = 0; k < abyte1.length; ++k)
        {
            abyte1[k] = (byte) abiomegenbase[k].biomeID;
        }

        chunk.resetRelightChecks();
        return chunk;
    }

    /**
     * generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the
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Examples of net.minecraft.world.chunk.Chunk.resetRelightChecks()

    // update shit..
    for (int x = 0; x < cx_size; x++)
      for (int z = 0; z < cz_size; z++)
      {
        Chunk c = myChunks[x][z];
        c.resetRelightChecks();
        c.generateSkylightMap();
        c.isModified = true;
      }

    // send shit...
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Examples of net.minecraft.world.chunk.Chunk.resetRelightChecks()

      biomes[k] = (byte) config.storageBiomeID;

    if ( !chunk.isTerrainPopulated )
    {
      chunk.isTerrainPopulated = true;
      chunk.resetRelightChecks();
    }

    return chunk;
  }
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