Examples of resetCombat()


Examples of org.moparscape.msc.gs.model.Mob.resetCombat()

          player.isMining(false);
          if (opponent instanceof Npc) {
            Npc n = (Npc) opponent;
            n.unblock();
            opponent.resetCombat(CombatState.WAITING);
            if (n.getDef().aggressive) {
              player.setLastNpcChasingYou(n);
              Instance.getDelayedEventHandler().add(
                  new MiniEvent(player, 2000) {
                    public void action() {
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Examples of org.moparscape.msc.gs.model.Mob.resetCombat()

                    }
                  });
            }

          } else {
            opponent.resetCombat(CombatState.WAITING);
          }
        } else {
          player.getActionSender()
              .sendMessage(
                  "You cannot retreat in the first 3 rounds of battle.");
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Examples of org.moparscape.msc.gs.model.Npc.resetCombat()

    }

    if (attacker instanceof Npc) {
      Npc n = (Npc) attacker;
      if (attacker.getHits() <= 0) {
        n.resetCombat(CombatState.ERROR);
        owner.resetCombat(CombatState.ERROR);
        this.stop();
        return;
      }
    }
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Examples of org.moparscape.msc.gs.model.Npc.resetCombat()

      }
    }
    if (opponent instanceof Npc) {
      Npc n = (Npc) opponent;
      if (opponent.getHits() <= 0) {
        n.resetCombat(CombatState.ERROR);
        owner.resetCombat(CombatState.ERROR);
        this.stop();
        return;
      }
    }
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Examples of org.moparscape.msc.gs.model.Npc.resetCombat()

          }

          if (go) {
            player.getActionSender().sendSound("retreat");
            npc.unblock();
            npc.resetCombat(CombatState.RUNNING);
            player.resetCombat(CombatState.WAITING);
            npc.setRan(true);
            npc.setPath(new Path(attacker.getX(), attacker.getY(),
                DataConversions.random(npc.getLoc().minX(), npc
                    .getLoc().maxX()), DataConversions
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Examples of org.moparscape.msc.gs.model.Player.resetCombat()

    } else {
      attacker = affectedPlayer;
      opponent = owner;
    }
    if (opponent.getHits() <= 0) {
      attacker.resetCombat(CombatState.WON);
      opponent.resetCombat(CombatState.LOST);
      this.stop();
      return;
    }
    attacker.incHitsMade();
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Examples of org.moparscape.msc.gs.model.Player.resetCombat()

        break;
      }
      attacker.incExp(3, exp, true);
      attacker.getActionSender().sendStat(3);

      attacker.resetCombat(CombatState.WON);
      opponent.resetCombat(CombatState.LOST);

      attacker.resetDueling();
      opponent.resetDueling();
      this.stop();
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Examples of org.moparscape.msc.gs.model.Player.resetCombat()

          if (go) {
            player.getActionSender().sendSound("retreat");
            npc.unblock();
            npc.resetCombat(CombatState.RUNNING);
            player.resetCombat(CombatState.WAITING);
            npc.setRan(true);
            npc.setPath(new Path(attacker.getX(), attacker.getY(),
                DataConversions.random(npc.getLoc().minX(), npc
                    .getLoc().maxX()), DataConversions
                    .random(npc.getLoc().minY(), npc
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Examples of org.moparscape.msc.gs.model.Player.resetCombat()

            player.getActionSender().sendMessage(
                "Running has been disabled in this duel.");
            return;
          }
          player.setLastRun(GameEngine.getTime());
          player.resetCombat(CombatState.RUNNING);

          player.isMining(false);
          if (opponent instanceof Npc) {
            Npc n = (Npc) opponent;
            n.unblock();
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