System.out.println("This id is not free");
}
else
{
byte[] hexId = LoginServerThread.generateHex(16);
gameServerTable.registerServerOnDB(hexId, id, "");
Config.saveHexid(id, new BigInteger(hexId).toString(16),"hexid(server "+id+").txt");
System.out.println("Server Registered hexid saved to 'hexid(server "+id+").txt'");
System.out.println("Put this file in the /config folder of your gameserver and rename it to 'hexid.txt'");
return;
}