offset = (Vector2f) ic.readSavable("offset", Vector3f.UNIT_XYZ);
offsetAmount = ic.readFloat("offsetAmount", 0);
//lodCalculator = (LodCalculator) ic.readSavable("lodCalculator", new DistanceLodCalculator());
//lodCalculator.setTerrainPatch(this);
//lodCalculatorFactory = (LodCalculatorFactory) ic.readSavable("lodCalculatorFactory", null);
lodEntropy = ic.readFloatArray("lodEntropy", null);
geomap = (LODGeomap) ic.readSavable("geomap", null);
Mesh regen = geomap.createMesh(stepScale, new Vector2f(1,1), offset, offsetAmount, totalSize, false);
setMesh(regen);
//TangentBinormalGenerator.generate(this); // note that this will be removed