if (actor instanceof CompositeEntity && !(actor instanceof FSMActor)) {
CompositeEntity model = (CompositeEntity) actor;
// Loop over all the entity classes and replace getPort calls.
for (Iterator i = model.deepEntityList().iterator(); i.hasNext();) {
ComponentEntity entity = (ComponentEntity) i.next();
String className = ModelTransformer.getInstanceClassName(
entity, _options);
SootClass entityClass = Scene.v()
.loadClassAndSupport(className);