if (selectedTree != null && selectedInterpreter != null) {
EntityRef minion = selectedInterpreter.actor().minion();
minion.removeComponent(BehaviorComponent.class);
BehaviorComponent component = new BehaviorComponent();
component.tree = selectedTree;
minion.addComponent(component);
List<Interpreter> interpreter = behaviorSystem.getInterpreter();
selectEntity.setSelection(null);
for (Interpreter i : interpreter) {
if (i.actor().minion() == minion) {
selectEntity.setSelection(i);