level.fOffset = offset;
level.fLength = 2;
// set up position tracking for our magic peers
if (fBracketLevelStack.size() == 1) {
document.addPositionCategory(CATEGORY);
document.addPositionUpdater(fUpdater);
}
level.fFirstPosition = new Position(offset, 1);
level.fSecondPosition = new Position(offset + 1, 1);
document.addPosition(CATEGORY, level.fFirstPosition);