World world = loc.getWorld();
world.playEffect(loc, Effect.ENDER_SIGNAL, 0);
world.playEffect(loc, Effect.ENDER_SIGNAL, 0);
world.playEffect(loc, Effect.SMOKE, 4);
world.playEffect(loc, Effect.SMOKE, 4);
world.playEffect(loc, Effect.SMOKE, 4);
world.playEffect(loc, Effect.GHAST_SHOOT, 0);
}
public static boolean getIfPlayerKill()