Package org.bukkit

Examples of org.bukkit.World.playEffect()


  {
    if (!whooshEffect())
      return;

    World world = loc.getWorld();
    world.playEffect(loc, Effect.ENDER_SIGNAL, 0);
    world.playEffect(loc, Effect.ENDER_SIGNAL, 0);
    world.playEffect(loc, Effect.SMOKE, 4);
    world.playEffect(loc, Effect.SMOKE, 4);
    world.playEffect(loc, Effect.SMOKE, 4);
    world.playEffect(loc, Effect.GHAST_SHOOT, 0);
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    if (!whooshEffect())
      return;

    World world = loc.getWorld();
    world.playEffect(loc, Effect.ENDER_SIGNAL, 0);
    world.playEffect(loc, Effect.ENDER_SIGNAL, 0);
    world.playEffect(loc, Effect.SMOKE, 4);
    world.playEffect(loc, Effect.SMOKE, 4);
    world.playEffect(loc, Effect.SMOKE, 4);
    world.playEffect(loc, Effect.GHAST_SHOOT, 0);
  }
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      return;

    World world = loc.getWorld();
    world.playEffect(loc, Effect.ENDER_SIGNAL, 0);
    world.playEffect(loc, Effect.ENDER_SIGNAL, 0);
    world.playEffect(loc, Effect.SMOKE, 4);
    world.playEffect(loc, Effect.SMOKE, 4);
    world.playEffect(loc, Effect.SMOKE, 4);
    world.playEffect(loc, Effect.GHAST_SHOOT, 0);
  }
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    World world = loc.getWorld();
    world.playEffect(loc, Effect.ENDER_SIGNAL, 0);
    world.playEffect(loc, Effect.ENDER_SIGNAL, 0);
    world.playEffect(loc, Effect.SMOKE, 4);
    world.playEffect(loc, Effect.SMOKE, 4);
    world.playEffect(loc, Effect.SMOKE, 4);
    world.playEffect(loc, Effect.GHAST_SHOOT, 0);
  }

  public static boolean getIfPlayerKill()
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    World world = loc.getWorld();
    world.playEffect(loc, Effect.ENDER_SIGNAL, 0);
    world.playEffect(loc, Effect.ENDER_SIGNAL, 0);
    world.playEffect(loc, Effect.SMOKE, 4);
    world.playEffect(loc, Effect.SMOKE, 4);
    world.playEffect(loc, Effect.SMOKE, 4);
    world.playEffect(loc, Effect.GHAST_SHOOT, 0);
  }

  public static boolean getIfPlayerKill()
  {
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    world.playEffect(loc, Effect.ENDER_SIGNAL, 0);
    world.playEffect(loc, Effect.ENDER_SIGNAL, 0);
    world.playEffect(loc, Effect.SMOKE, 4);
    world.playEffect(loc, Effect.SMOKE, 4);
    world.playEffect(loc, Effect.SMOKE, 4);
    world.playEffect(loc, Effect.GHAST_SHOOT, 0);
  }

  public static boolean getIfPlayerKill()
  {
    return killPlayer;
View Full Code Here

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