EntityItem drop = new EntityItem(world, player.posX,
player.posY - 1.0, player.posZ, new ItemStack(
this.getCropItem(), 1, 0));
// spawn the drop, then force collide it with the player
world.spawnEntityInWorld(drop);
drop.onCollideWithPlayer(player);
// revert the meta on the block to our regrow stage
doRegrow(world, x, y, z, growth);
return true;
}