dropMod *= 0;
Functions.npcSay(actor, "Ouch, if I had died like this, you could obtain nothing!");
Functions.npcSay(actor, "The news about my death shouldn't spread, oh!");
break;
}
actor.broadcastPacket(new Die(actor));
setIntention(AI_INTENTION_IDLE);
if(dropMod > 0)
{
if(_polimorphTask != null)
{