Package net.sf.l2j.gameserver.serverpackets

Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addSkillName()


                  {
                    if (activeChar instanceof L2PcInstance)
                    {
                      SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);
                      sm.addString(target.getName());
                      sm.addSkillName(skill.getId());
                      activeChar.sendPacket(sm);
                    }
                  }
                    break;
                }
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                    {
                      if (activeChar instanceof L2PcInstance)
                      {
                        SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);
                        sm.addString(target.getName());
                        sm.addSkillName(skill.getId());
                        activeChar.sendPacket(sm);
                      }
                    }
                  }
                    break;
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                    {
                        if (activeChar instanceof L2PcInstance)
                        {
                            SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);
                            sm.addString(target.getName());
                            sm.addSkillName(skill.getId());
                            activeChar.sendPacket(sm);
                        }
                    }
                  break;
                }
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            SystemMessage sp = new SystemMessage(SystemMessageId.SP_DECREASED_S1);
            sp.addNumber(_requiredSp);
            sendPacket(sp);

          SystemMessage sm = new SystemMessage(SystemMessageId.YOU_HAVE_SUCCEEDED_IN_ENCHANTING_THE_SKILL_S1);
          sm.addSkillName(_skillId);
          player.sendPacket(sm);
        }
        else
        {
          if (skill.getLevel() > 100)
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            _skillLvl = _baseLvl;
            player.addSkill(SkillTable.getInstance().getInfo(_skillId, _skillLvl), true);
            player.sendSkillList();
          }
          SystemMessage sm = new SystemMessage(SystemMessageId.YOU_HAVE_FAILED_TO_ENCHANT_THE_SKILL_S1);
          sm.addSkillName(_skillId);
          player.sendPacket(sm);
        }
        trainer.showEnchantSkillList(player, player.getClassId());

        // update all the shortcuts to this skill
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    activeChar.startAbnormalEffect(BIGHEAD_EFFECT);
    activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false);

    SystemMessage sm = new SystemMessage(SystemMessageId.USE_S1);
    sm.addSkillName(MYSTERY_POTION_SKILL);
    activeChar.sendPacket(sm);

    MysteryPotionStop mp = new MysteryPotionStop(playable);
    ThreadPoolManager.getInstance().scheduleEffect(mp, EFFECT_DURATION);
    }
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                if (activeChar.getFirstEffect(skill) == null)
                {
                    skill.getEffects(activeChar, activeChar);
                    SystemMessage sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
                    sm.addSkillName(skillId);
                    activeChar.sendPacket(sm);
                }
            }
            return false;
        }
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          skill = SkillTable.getInstance().getInfo(1204, 2);
          skill.getEffects(player, player);
          player.broadcastPacket(new MagicSkillUser(player, player, skill.getId(), 2, skill.getHitTime(), 0));
          sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
          sm.addSkillName(1204);
          player.sendPacket(sm);
               
                if (!player.isMageClass())
                {
                  //Haste Buff to Fighters
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                  //Haste Buff to Fighters
                  skill = SkillTable.getInstance().getInfo(1086, 1);
                    skill.getEffects(player, player);
                    player.broadcastPacket(new MagicSkillUser(player, player, skill.getId(), 1, skill.getHitTime(), 0));
                    sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
                    sm.addSkillName(1086);
                    player.sendPacket(sm);
               
                }else{
                  //Acumen Buff to Mages
                  skill = SkillTable.getInstance().getInfo(1085, 1);
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                  //Acumen Buff to Mages
                  skill = SkillTable.getInstance().getInfo(1085, 1);
                    skill.getEffects(player, player);
                    player.broadcastPacket(new MagicSkillUser(player, player, skill.getId(), 1, skill.getHitTime(), 0));
                    sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
                    sm.addSkillName(1085);
                    player.sendPacket(sm);
                }
          } catch (Exception e) { }
         }
       }
View Full Code Here

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