Package net.sf.l2j.gameserver.serverpackets

Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addRemovedItem()


      }
      else
      {
        L2World world = L2World.getInstance();
        world.removeObject(playerItem);
        update.addRemovedItem(playerItem);

      }

      player.sendPacket(update);
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            }
            else
            {
                L2World world = L2World.getInstance();
                world.removeObject(sellerItem );
                sellerupdate.addRemovedItem(sellerItem );

            }


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      L2ItemInstance iteme = player.getInventory().destroyItemByItemId("Manor",itemId,count,player,manor);

      if (item == null || iteme == null)
        continue;

      playerIU.addRemovedItem(iteme);
      if (item.getCount() > rewradItemCount) playerIU.addModifiedItem(item);
      else playerIU.addNewItem(item);

      // Send Char Buy Messages
      SystemMessage sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
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        L2ItemInstance Item = player.getInventory().destroyItemByItemId("SoulCrystal", takeid, 1, player, this);
        if (Item != null)
        {
            // Prepare inventory update packet
            InventoryUpdate playerIU = new InventoryUpdate();
            playerIU.addRemovedItem(Item);

            // Add new crystal to the killer's inventory
            Item = player.getInventory().addItem("SoulCrystal", giveid, 1, player, this);
            playerIU.addItem(Item);
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          // destroy
          player.getInventory().destroyItem("L2ItemInstance", this, player, null);

          // send update
          InventoryUpdate iu = new InventoryUpdate();
          iu.addRemovedItem(this);
          player.sendPacket(iu);

          StatusUpdate su = new StatusUpdate(player.getObjectId());
          su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
          player.sendPacket(su);
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    // send inventory update
    if (!Config.FORCE_INVENTORY_UPDATE)
    {
      InventoryUpdate iu = new InventoryUpdate();
      if (removedItem.getCount() == 0)
        iu.addRemovedItem(removedItem);
      else
        iu.addModifiedItem(removedItem);

      if (createditem.getCount() != crystalAmount)
        iu.addModifiedItem(createditem);
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    try
    {
      L2ItemInstance removedItem = owner.getInventory().destroyItem("PetDestroy", getControlItemId(), 1, getOwner(), this);

      InventoryUpdate iu = new InventoryUpdate();
      iu.addRemovedItem(removedItem);

      owner.sendPacket(iu);

      StatusUpdate su = new StatusUpdate(owner.getObjectId());
      su.addAttribute(StatusUpdate.CUR_LOAD, owner.getCurrentLoad());
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    InventoryUpdate iu = new InventoryUpdate();

    if (gemstoneItem.getCount()-modifyGemstoneCount == 0)
    {
      player.destroyItem("RequestRefine", gemstoneItem, null, false);
      iu.addRemovedItem(gemstoneItem);
    }
    else
    {
      player.destroyItem("RequestRefine", _gemstoneItemObjId, modifyGemstoneCount, null, false);
      iu.addModifiedItem(gemstoneItem);
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    // generate augmentation
    targetItem.setAugmentation(AugmentationData.getInstance().generateRandomAugmentation(targetItem, lifeStoneLevel, lifeStoneGrade));

    // finish and send the inventory update packet
    iu.addModifiedItem(targetItem);
    iu.addRemovedItem(refinerItem);
    player.sendPacket(iu);

    return true;
  }
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      if (itemAdd == null)
        continue;


      playerIU.addRemovedItem(itemDel);
      if (itemAdd.getCount() > rewardItemCount)
        playerIU.addModifiedItem(itemAdd);
      else
        playerIU.addNewItem(itemAdd);
View Full Code Here

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