Package net.sf.l2j.gameserver.model.actor.instance

Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.broadcastPacket()


             activeChar.sendPacket(new MagicSkillUser(playable, playable, 2167, 1, 1, 0));
             activeChar.broadcastPacket(new MagicSkillUser(playable, playable, 2167, 1, 1, 0));
             activeChar.addExpAndSp(0, 100000);
             break;
           case 6037: // Scroll of Waking XML:2170
             activeChar.broadcastPacket(new MagicSkillUser(playable, playable, 2170, 1, 1, 0));
             useScroll(activeChar, 2170, 1);
             break;
           case 9146: // Scroll of Guidance - For Event XML:2050
             activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2050, 1, 1, 0));
             useScroll(activeChar, 2050, 1);
View Full Code Here


           case 6037: // Scroll of Waking XML:2170
             activeChar.broadcastPacket(new MagicSkillUser(playable, playable, 2170, 1, 1, 0));
             useScroll(activeChar, 2170, 1);
             break;
           case 9146: // Scroll of Guidance - For Event XML:2050
             activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2050, 1, 1, 0));
             useScroll(activeChar, 2050, 1);
             break;
           case 9147: // Scroll of Death Whipser - For Event XML:2051
             activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2051, 1, 1, 0));
             useScroll(activeChar, 2051, 1);
View Full Code Here

           case 9146: // Scroll of Guidance - For Event XML:2050
             activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2050, 1, 1, 0));
             useScroll(activeChar, 2050, 1);
             break;
           case 9147: // Scroll of Death Whipser - For Event XML:2051
             activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2051, 1, 1, 0));
             useScroll(activeChar, 2051, 1);
             break;
           case 9148: // Scroll of Focus - For Event XML:2052
             activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2052, 1, 1, 0));
             useScroll(activeChar, 2052, 1);
View Full Code Here

           case 9147: // Scroll of Death Whipser - For Event XML:2051
             activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2051, 1, 1, 0));
             useScroll(activeChar, 2051, 1);
             break;
           case 9148: // Scroll of Focus - For Event XML:2052
             activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2052, 1, 1, 0));
             useScroll(activeChar, 2052, 1);
             break;
           case 9149: // Scroll of Acumen - For Event XML:2053
             activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2053, 1, 1, 0));
             useScroll(activeChar, 2053, 1);
View Full Code Here

           case 9148: // Scroll of Focus - For Event XML:2052
             activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2052, 1, 1, 0));
             useScroll(activeChar, 2052, 1);
             break;
           case 9149: // Scroll of Acumen - For Event XML:2053
             activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2053, 1, 1, 0));
             useScroll(activeChar, 2053, 1);
             break;
           case 9150: // Scroll of Haste - For Event XML:2054
             activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2054, 1, 1, 0));
             useScroll(activeChar, 2054, 1);
View Full Code Here

           case 9149: // Scroll of Acumen - For Event XML:2053
             activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2053, 1, 1, 0));
             useScroll(activeChar, 2053, 1);
             break;
           case 9150: // Scroll of Haste - For Event XML:2054
             activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2054, 1, 1, 0));
             useScroll(activeChar, 2054, 1);
             break;
           case 9151: // Scroll of Agility - For Event XML:2055
             activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2055, 1, 1, 0));
             useScroll(activeChar, 2055, 1);
View Full Code Here

           case 9150: // Scroll of Haste - For Event XML:2054
             activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2054, 1, 1, 0));
             useScroll(activeChar, 2054, 1);
             break;
           case 9151: // Scroll of Agility - For Event XML:2055
             activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2055, 1, 1, 0));
             useScroll(activeChar, 2055, 1);
             break;
           case 9152: // Scroll of Enpower - For Event XML:2056
             activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2056, 1, 1, 0));
             useScroll(activeChar, 2056, 1);
View Full Code Here

           case 9151: // Scroll of Agility - For Event XML:2055
             activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2055, 1, 1, 0));
             useScroll(activeChar, 2055, 1);
             break;
           case 9152: // Scroll of Enpower - For Event XML:2056
             activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2056, 1, 1, 0));
             useScroll(activeChar, 2056, 1);
             break;
           case 9153: // Scroll of Might - For Event XML:2057
             activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2057, 1, 1, 0));
             useScroll(activeChar, 2057, 1);
View Full Code Here

           case 9152: // Scroll of Enpower - For Event XML:2056
             activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2056, 1, 1, 0));
             useScroll(activeChar, 2056, 1);
             break;
           case 9153: // Scroll of Might - For Event XML:2057
             activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2057, 1, 1, 0));
             useScroll(activeChar, 2057, 1);
             break;
           case 9154: // Scroll of Wind Walk - For Event XML:2058
             activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2058, 1, 1, 0));
             useScroll(activeChar, 2058, 1);
View Full Code Here

           case 9153: // Scroll of Might - For Event XML:2057
             activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2057, 1, 1, 0));
             useScroll(activeChar, 2057, 1);
             break;
           case 9154: // Scroll of Wind Walk - For Event XML:2058
             activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2058, 1, 1, 0));
             useScroll(activeChar, 2058, 1);
             break;
           case 9155: // Scroll of Shield - For Event XML:2059
             activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2059, 1, 1, 0));
             useScroll(activeChar, 2059, 1);
View Full Code Here

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