Package net.minecraft.src

Examples of net.minecraft.src.Tessellator.startDrawingQuads()


        tessellator.draw();
        int j1 = 160;
        int i2 = displayWidth - j1 - 10;
        int k2 = displayHeight - j1 * 2;
        GL11.glEnable(GL11.GL_BLEND);
        tessellator.startDrawingQuads();
        tessellator.setColorRGBA_I(0, 200);
        tessellator.addVertex((float)i2 - (float)j1 * 1.1F, (float)k2 - (float)j1 * 0.6F - 16F, 0.0D);
        tessellator.addVertex((float)i2 - (float)j1 * 1.1F, k2 + j1 * 2, 0.0D);
        tessellator.addVertex((float)i2 + (float)j1 * 1.1F, k2 + j1 * 2, 0.0D);
        tessellator.addVertex((float)i2 + (float)j1 * 1.1F, (float)k2 - (float)j1 * 0.6F - 16F, 0.0D);
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        GL11.glDisable(GL11.GL_FOG);
        Tessellator var18 = Tessellator.instance;
        GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/gui/background.png"));
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        float var17 = 32.0F;
        var18.startDrawingQuads();
        var18.setColorOpaque_I(2105376);
        var18.addVertexWithUV((double)this.left, (double)this.bottom, 0.0D, (double)((float)this.left / var17), (double)((float)(this.bottom + (int)this.amountScrolled) / var17));
        var18.addVertexWithUV((double)this.right, (double)this.bottom, 0.0D, (double)((float)this.right / var17), (double)((float)(this.bottom + (int)this.amountScrolled) / var17));
        var18.addVertexWithUV((double)this.right, (double)this.top, 0.0D, (double)((float)this.right / var17), (double)((float)(this.top + (int)this.amountScrolled) / var17));
        var18.addVertexWithUV((double)this.left, (double)this.top, 0.0D, (double)((float)this.left / var17), (double)((float)(this.top + (int)this.amountScrolled) / var17));
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                {
                    var14 = this.width / 2 - 110;
                    int var15 = this.width / 2 + 110;
                    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                    GL11.glDisable(GL11.GL_TEXTURE_2D);
                    var18.startDrawingQuads();
                    var18.setColorOpaque_I(8421504);
                    var18.addVertexWithUV((double)var14, (double)(var19 + var13 + 2), 0.0D, 0.0D, 1.0D);
                    var18.addVertexWithUV((double)var15, (double)(var19 + var13 + 2), 0.0D, 1.0D, 1.0D);
                    var18.addVertexWithUV((double)var15, (double)(var19 - 2), 0.0D, 1.0D, 0.0D);
                    var18.addVertexWithUV((double)var14, (double)(var19 - 2), 0.0D, 0.0D, 0.0D);
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        GL11.glEnable(GL11.GL_BLEND);
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
        GL11.glDisable(GL11.GL_ALPHA_TEST);
        GL11.glShadeModel(GL11.GL_SMOOTH);
        GL11.glDisable(GL11.GL_TEXTURE_2D);
        var18.startDrawingQuads();
        var18.setColorRGBA_I(0, 0);
        var18.addVertexWithUV((double)this.left, (double)(this.top + var20), 0.0D, 0.0D, 1.0D);
        var18.addVertexWithUV((double)this.right, (double)(this.top + var20), 0.0D, 1.0D, 1.0D);
        var18.setColorRGBA_I(0, 255);
        var18.addVertexWithUV((double)this.right, (double)this.top, 0.0D, 1.0D, 0.0D);
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        var18.addVertexWithUV((double)this.right, (double)(this.top + var20), 0.0D, 1.0D, 1.0D);
        var18.setColorRGBA_I(0, 255);
        var18.addVertexWithUV((double)this.right, (double)this.top, 0.0D, 1.0D, 0.0D);
        var18.addVertexWithUV((double)this.left, (double)this.top, 0.0D, 0.0D, 0.0D);
        var18.draw();
        var18.startDrawingQuads();
        var18.setColorRGBA_I(0, 255);
        var18.addVertexWithUV((double)this.left, (double)this.bottom, 0.0D, 0.0D, 1.0D);
        var18.addVertexWithUV((double)this.right, (double)this.bottom, 0.0D, 1.0D, 1.0D);
        var18.setColorRGBA_I(0, 0);
        var18.addVertexWithUV((double)this.right, (double)(this.bottom - var20), 0.0D, 1.0D, 0.0D);
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            if (var13 > this.bottom - this.top - 8)
                var13 = this.bottom - this.top - 8;
            var14 = (int)this.amountScrolled * (this.bottom - this.top - var13) / var19 + this.top;
            if (var14 < this.top)
                var14 = this.top;
            var18.startDrawingQuads();
            var18.setColorRGBA_I(0, 255);
            var18.addVertexWithUV((double)var5, (double)this.bottom, 0.0D, 0.0D, 1.0D);
            var18.addVertexWithUV((double)var6, (double)this.bottom, 0.0D, 1.0D, 1.0D);
            var18.addVertexWithUV((double)var6, (double)this.top, 0.0D, 1.0D, 0.0D);
            var18.addVertexWithUV((double)var5, (double)this.top, 0.0D, 0.0D, 0.0D);
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            var18.addVertexWithUV((double)var5, (double)this.bottom, 0.0D, 0.0D, 1.0D);
            var18.addVertexWithUV((double)var6, (double)this.bottom, 0.0D, 1.0D, 1.0D);
            var18.addVertexWithUV((double)var6, (double)this.top, 0.0D, 1.0D, 0.0D);
            var18.addVertexWithUV((double)var5, (double)this.top, 0.0D, 0.0D, 0.0D);
            var18.draw();
            var18.startDrawingQuads();
            var18.setColorRGBA_I(8421504, 255);
            var18.addVertexWithUV((double)var5, (double)(var14 + var13), 0.0D, 0.0D, 1.0D);
            var18.addVertexWithUV((double)var6, (double)(var14 + var13), 0.0D, 1.0D, 1.0D);
            var18.addVertexWithUV((double)var6, (double)var14, 0.0D, 1.0D, 0.0D);
            var18.addVertexWithUV((double)var5, (double)var14, 0.0D, 0.0D, 0.0D);
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            var18.addVertexWithUV((double)var5, (double)(var14 + var13), 0.0D, 0.0D, 1.0D);
            var18.addVertexWithUV((double)var6, (double)(var14 + var13), 0.0D, 1.0D, 1.0D);
            var18.addVertexWithUV((double)var6, (double)var14, 0.0D, 1.0D, 0.0D);
            var18.addVertexWithUV((double)var5, (double)var14, 0.0D, 0.0D, 0.0D);
            var18.draw();
            var18.startDrawingQuads();
            var18.setColorRGBA_I(12632256, 255);
            var18.addVertexWithUV((double)var5, (double)(var14 + var13 - 1), 0.0D, 0.0D, 1.0D);
            var18.addVertexWithUV((double)(var6 - 1), (double)(var14 + var13 - 1), 0.0D, 1.0D, 1.0D);
            var18.addVertexWithUV((double)(var6 - 1), (double)var14, 0.0D, 1.0D, 0.0D);
            var18.addVertexWithUV((double)var5, (double)var14, 0.0D, 0.0D, 0.0D);
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    {
        Tessellator var5 = Tessellator.instance;
        GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/gui/background.png"));
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        float var6 = 32.0F;
        var5.startDrawingQuads();
        var5.setColorRGBA_I(4210752, par4);
        var5.addVertexWithUV(0.0D, (double)par2, 0.0D, 0.0D, (double)((float)par2 / var6));
        var5.addVertexWithUV((double)this.width, (double)par2, 0.0D, (double)((float)this.width / var6), (double)((float)par2 / var6));
        var5.setColorRGBA_I(4210752, par3);
        var5.addVertexWithUV((double)this.width, (double)par1, 0.0D, (double)((float)this.width / var6), (double)((float)par1 / var6));
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