public static int spawnMobsQuickly(WorldServer worldServer, boolean peaceful, boolean hostile, boolean animal) {
if (worldServer.tickCount % clumping != 0) {
return 0;
}
final Profiler profiler = worldServer.theProfiler;
profiler.startSection("creatureTypes");
float loadFactor = 1 - (float) (MinecraftServer.getTickTime() / MinecraftServer.getTargetTickTime());
if (loadFactor < 0.2f || loadFactor > 1f) {
loadFactor = 0.2f;
}
float entityMultiplier = worldServer.playerEntities.size() * TickThreading.instance.mobSpawningMultiplier * loadFactor;